In your hand you have three aces. You’re excited. This is a really good hand, so you decide to stay. Who cares what the other cards are because you’re holding three aces, and it doesn’t get much better than that.
But after a while, you look down and realize you don’t have three aces. Some of those aces are really fours. Aces look a lot like fours, so as you wonder how you were mistaken, you stare at your cards and wait for them to turn back to aces. But they don’t because they never were aces; you just thought they were, at first.
So now you’re left with a pair of fours, ace high. That’s not a terrible hand, it’s just not the hand you thought you had. So now you have a choice.
Be happy with the hand you were really dealt – two fours and an ace – or shuffle the deck.
So you shuffle the deck and you’re dealt a really shitty hand of cards. Disappointed, you shuffle the deck again and pull a really shitty hand. You keep pulling new cards, and you keep getting shitty cards that don’t match up until you’re convinced that all the cards in the deck, even the ones you haven’t seen yet, must, indeed, be shitty cards.
You finally pull a night of swords, and you hold on to that one, pulling more cards, holding out for a knight of hearts. You’ll even take a knight of diamonds. Whatever. You’ll just take a knight.
But when you pull a joker, you get pissed, throw down the deck of cards, a tableflip ensues, and you are done pulling cards – FOREVER.
You play solitaire for a while. It’s consistent. It’s dependable. It’s boring, but it keeps you sane… enough.
But then you look around and you notice other people playing cards. They seem to be happy-ish. You peek at their hands and wonder why in the hell someone would stay with that hand. It seems as if they just stayed with the first hand they were dealt. Strange? And then you see a frustrated women throw down her cards and flip the whole card table over. Ahh... The tableflip.
You roll up your sleeves, and you’re ready to play again.
You’re dealt a hand, you assess it, and you instantly fold. You’re not attached to it; you know more cards are coming.
You draw, you fold, you draw, you stay... for a while. You draw again.
At this point, you know which cards to keep and which to place down. You’re a better player now.
Sometimes you pull a card and it’s blank. It takes a while for the picture to develop. That’s fine. You’ll know what to do.
Sometimes you pull two cards instead of one. A two-fer. They’re stuck together and if you keep one, you’ll have to keep the other. You’ll balance out the plusses and minuses and decide if one is worth the other.
You can pull as many cards as you need to and play as many hands as you want to.
The deck is infinite.
There’s jokers, sure, but there’s wild cards, too. And there are no rules. You make your rules. You’re the one who decides what a good hand is, and over time, your definition of a winning hand changes.
Maybe, at some point, an almost-full house is good enough to hold on to. Maybe it’s worth sticking it out and pulling one more card.
You’re only losing if you’re holding on to a hand you don’t want. And if you’re feeling frustrated, you’re probably not satisfied with what you’re holding on to.
You’ll have to make some tough decisions, but you’ll make good decisions because you’re such a skilled player now.
And now, you shuffle the deck and start a brand new game…
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